﻿using UnityEngine;


namespace RStudio.UIFramwork
{
    [CreateAssetMenu(fileName = "UI Framwork Setting", menuName = "UI Framwork/Custom Setting")]
    public class UIFramworkSetting : ScriptableObject
    {
        /// <summary>
        /// 描述事项
        /// </summary>
        [TextArea]
        public string Description = "";

        /// <summary>
        /// 版本信息
        /// </summary>
        public string Version = "0.0.1";

        /// <summary>
        /// Detail 部署路径
        /// </summary>
        public string PathUIDetail = "Output/UI Framwork/UI Detail";

        /// <summary>
        /// UIBase 输出路径
        /// </summary>
        public string PathUIBase = "Output/UI Framwork/UI Base";

        /// <summary>
        /// UI Prefab 输出路径
        /// </summary>
        public string PathUIPrefab = "Output/UI Framwork/Resources";

        /// <summary>
        /// UI 文件库 输出路径
        /// </summary>
        public string PathUIUtil = "Output/UI Framwork/Inventory";
    }
}
